Hilma Markinhuhta
Technical Artist
Showreel
Portfolio
Projects exploring real-time graphics, visualization, animation and interactive experiences.



Unreal Engine 5 ( Solo project )
A custom shader created in Unreal Engine 5 combining cel shading, outlines and a kuwahara filter using Blueprints, with a wide range of adjustable settings.
Blender ( Group project )
Group project created in collaboration with Mio, focused on product visualisation of a sofa bed trough animation in Blender.
Unreal Engine 5 ( Solo project )
An interactive configurator developed in UE5 with focus on realism and user experience friendly UI.


Blender ( Solo project )
A collection of rendered images of my very first 3D projects in Blender.
Blender( Solo project )
My first animation project in blender. Including modeling of the frog and enviroment, rigging of the frog as well as material animation.