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Unreal Engine 5

3  Weeks

Rolls Royce Configurator

This project was created as part of an assignment where the goal was to develop an interactive configurator for a product of our choice, with a focus on customizable elements.

My Approach

I chose to create a Rolls-Royce configurator with a bigger focus on visual quality and presentation. Rather than building a highly complex configuration system, I focused on creating a more refined and cinematic experience trough material and texture costumization, including paint colors and interior  texture customization. This allowed me to spend more time on lighting, composition, realism and building an intuitive UI that felt clean, clear and easy to navigate.

One of the more challenging aspects of the project was suprisingly the UI and interaction flow. My idea was to create a smooth and intuitive experience where the user could navigate between the car´s customizable parts using carousel-style buttons. Each interaction needed to correctly move the cameras, select the right interactive element, display the matching material panel with the correct texture option and animation the corrisponding text labels

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Overall, the project gave me the opportunity to explore both the technical and visual side of interactive visualization.

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